CPHC

Programa de Investigação em
Computação, Práticas Híbridas e Cultura

Tag: Miguel Carvalhais

  • Stuck! Stalling in Computer Games

    Stuck! Stalling in Computer Games

    Games are commonly designed to assist players in their progression, maintaining their attention and motivation until they achieve closure while presenting challenges that need to be overcome to progress. But not all games are designed with this in mind, and players do not always play to progress. When that happens, we call it stalling. In computer…

  • Editing Video Streams Through Natural Language Embeddings: Keyframe Sequencing Using Transformers

    Editing Video Streams Through Natural Language Embeddings: Keyframe Sequencing Using Transformers

    The automation of video editing processes with artificial intelligence (AI) is a flourishing field of research, whether the purpose is to save labour, or motivate the emergence of unexpected ideas. Informed by theories on human-like reasoning, problem-solving and learning, these technologies can produce video sequences without much human intervention. In this article we showcase the…

  • Rethinking Media Art in a Time of Pervasive Computation

    Rethinking Media Art in a Time of Pervasive Computation

    As its aesthetics, methods, and conceptual focus have, in many respects, merged with those of mainstream contemporary art, the boundaries of media art have become more unclear than when the use of technology in art was more of a rare occurrence. While the term “media art” may be helpful in designating a particular sphere of…

  • Unfolding Technical Objects

    Unfolding Technical Objects

    Desvelar Objetos Técnicos | Unfolding Technical Objects é uma exposição dedicada ao diálogo entre um conjunto de objetos técnicos e meios históricos levantados nos espaços da Faculdade de Belas Artes e obras de artistas contemporâneos que exploram o caráter material, situado e experimental dos media. Para além da exposição no Museu da Faculdade de Belas…

  • Proceedings of xCoAx 2024

    Proceedings of xCoAx 2024

    The proceedings of xCoAx 2024, the twelfth conference on Computation, Communication, Aesthetics, and X. Edited by Miguel Carvalhais, Mario Verdicchio, Luísa Ribas & André Rangel. Open access Carvalhais, Miguel, Mario Verdicchio, Luísa Ribas, and André Rangel, eds. 2023. xCoAx 2024: Proceedings of the Twelfth Conference on Computation, Communication, Aesthetics, and X. Treviso: i2ADS.

  • Arte, Digital, Academia, Museu Zer0

    Arte, Digital, Academia, Museu Zer0

    Sabíamos haver na área da arte digital muitos professores que se conhecem e aos seus projetos, mas também muitos que ainda não, e pensámos esta Ágora Interuniversitária como uma plataforma de discussão entre todos, dando oportunidade de, em cada sessão, após uma apresentação inicial, ser gerada discussão, quem sabe despertando para projetos futuros. Open access…

  • …, Magia, Ritual, Techné, Subjetividade

    …, Magia, Ritual, Techné, Subjetividade

    O ritual é uma tecnologia. Juntamente com as nossas máquinas, artefactos, e outros processos, é parte do technium. Se na Grécia clássica, techné se referia à aplicação prática de conhecimento num qualquer domínio, a como regras, sistemas ou métodos são usados para fazer, um entendimento contemporâneo aponta para uma visão mais estreita, para modos disciplinados…

  • Computational Media and the Paradox of Permanence

    Computational Media and the Paradox of Permanence

    Throughout history we have sought permanence in media, to store information, communicate, and help us deal with an ever-changing world. Analog media have carried out this task despite their slow, but inevitable, processes of physical decay. Today computational media are seen as fast, cheap, and convenient alternatives for these tasks, even if they are quite…

  • Aesthetics after the Ontological Turn: An Ecological Approach to Artificial Creativity

    Aesthetics after the Ontological Turn: An Ecological Approach to Artificial Creativity

    The development of chatbots and other generative systems powered by AI, particularly the latest version of ChatGPT, rekindled many discussions on topics such as intelligence and creativity, even leading some to suggest that we may be undergoing a “fourth narcissistic wound”. Starting from Margaret Boden’s approach to creativity, we will argue that if computational systems…

  • Labels, Music, Technology and Dematerialisation

    Labels, Music, Technology and Dematerialisation

    The history of the music industry is tied up with technologies that mediate or monetise music. These may take various shapes, including performance venues, printing, radio broadcasting and recording, copyrights and royalties and, nowadays, streaming platforms and generative artificial intelligence. Open access Miguel Carvalhais, “Labels, Music, Technology and Dematerialisation.” Break in Case of Emergency: A…

  • Designing (with) Computational Objects: From Metamedia to Metaenvironments

    Designing (with) Computational Objects: From Metamedia to Metaenvironments

    We live in a regime of computation, a post-digital condition in which we coexist with a technological unconscious that surrounds us and saturates our lives. This paper looks at how this affects us as citizens, and how it transforms our practices as designers, architects, artists, and creators of things. Informed by design, it examines how…