CPHC

Programa de Investigação em
Computação, Práticas Híbridas e Cultura

Tag: Pedro Valério

  • Played like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer Games

    Played like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer Games

    In multiplayer games, players will naturally need to interact with one another. Their relationships are not static and evolve over time, because players are people who make their own decisions and have their own perceptions of the game and other players. This means relationships are uncertain, because players can’t know who is trustworthy and who…

  • It’s a Trap! A Conceptual Model of Betrayal in Games

    It’s a Trap! A Conceptual Model of Betrayal in Games

    In multiplayer games, the other players often become additional features of gameplay, possibly being valuable allies or challenging obstacles. Relationships between players can be uncertain and, usually, degrade into enmity through deception and betrayal. However, depending on the game, the dynamics of relationships can vary greatly, just as the way in which they break into…